![]() Negative values are the same as positive values for non-interlaced video, but for interlaced video will cause the scanlines to be overlaid over the previous(if the interlacer setting is set to "weave", the default) field's lines. Opacity is specified in % IE a value of "100" will give entirely black scanlines. Intended for use in combination with the "goat" OpenGL shader, or with bilinear interpolation or linear interpolation on the X axis enabled. ![]() Note that regardless of this setting's value, "512" and "256" width modes will be scaled to the same dimensions for display. With a Mednafen sound output rate of about 32041Hz or higher: Quality "0" resampler has approximately 0.125ms of latency, quality "5" resampler has approximately 1.25ms of latency, and quality "10" resampler has approximately 3.99ms of latency. One should be conscious of these settings if one has changed them from the default values when using network play or movies, as they can cause desychronizations if not set the same among hosts(or between the recording emulator and the playing emulator).Ġ is lowest quality and latency and CPU usage, 10 is highest quality and latency and CPU usage. "Tales of Phantasia" is a known problematic game in this regard.Ĭaution: Any settings that change emulation behavior as seen from the emulated game are shown with the setting name bolded in the table. WARNING: Saving state(and by extension rewinding and netplay) with this module's SNES emulation may break some games. SPC playback is not supported, but it is supported (experimentally) by the snes_faust module. Modified blending behavior when in hi-res modes.a few minor timing/scheduler related changes.nall serializer 64-bit type bugfix backport.Mednafen's primary SNES emulation module is a fork of bsnes v0.059, with(but not limited to) the following modifications: ![]() Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users.Mednafen Super Nintendo Entertainment System/Super Famicom Documentation Super Nintendo Entertainment System/Super Famicom Documentation Last updated August 18, 2022 If you’d like to learn more about upcoming releases, please consult our roadmap here. Raising the lowest common Continue reading RetroArch 1.15.0 release It’s basically like a development diary where we discuss future plans for upcoming versions and what we have been thinking about doing. Expect irregular blog posts like this, whenever something is on our mind that we want to share. Continue reading Development Plan – March 13, 2023Ī new concept we’re going to try, we’ll see if it lasts. It can play some of the 1980s LaserDisc arcade games. ![]() DirkSimple is a core written from scratch by icculus, one of the original creators/maintainers of popular open source projects like SDL. This brings the total number of available cores on Steam to 60 now. PSA: If people downloaded RetroArch on Windows earlier today they should Continue reading DirkSimple core added on Steam + RetroArch updateĭirkSimple core added to Steam We added a new core, DirkSimple. Sites should be operational right now and everything should work fine right now. We have no indications that other systems including core distribution was accessed, so there is no immediate cause for concern there. The cause of the intrusion has been found and isolated. ![]()
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